AIRs

AIRs is an Artist AIRs is a Moderator
Pants
  • Artist
  • Joined February 19, 2006
  • Female from United States
Food For Thought:

Your strongest work isn't always your most recent work.

Written by AIRs on Tuesday, November 18, 2008 at 04:56 PM Permalink13 Comments
If you could make Apparel...

So, I've been thinking of doing some at-home apparel and making other dinky goodies after I graduate and pay some shit off to sell on etsy and eBay. It'd be stationery, screenprints, prints, magnets, and other goofy crafts I learned how to make in skewl. Maybe even some desktop icons or cellphone themes (I wish...)

If you could make your own apparel, what would you make? Would you do character-based stuff, or maybe some cool patterns or designs to market?

Written by AIRs on Wednesday, November 12, 2008 at 10:13 PM Permalink7 Comments
Maybe another commission...

I'm thinking of having another commission auction.
I normally don't take any outside of that (I still need to get my newer stuff up...)
Maybe I'll take some outside of auctions when I get more stuff up.

Watch this space or somethin

Written by AIRs on Thursday, October 30, 2008 at 03:24 AM Permalink2 Comments
Artist's Appz

Sometimes I wonder if people ponder on how we decide what new apps to accept in. Aside from this here good helpdesk article, human judgment is complicated.

I can't speak for the others, but I share my addled brain with you today.

I judge from the standpoint of someone who's been thrown around formal art and design schools. I'm easier on many factors others will readily critique, but harder on others people don't even think about in the world of INTERNET ART.

It's obviously a case-by-case basis. Also subject matter makes it easier to consider; disembodied dicks get boring as shit after a while.

Subject matter aside, I usually look for harmony: colors, shapes, lines, composition, idea, framing, anatomy, and comfortable use of the medium. This is a subconscious thing that hits you all at once: it either works, or it doesn't.

I don't try to focus on "clean lines" that everyone who wants to jump on the cel-shaded bandwagon loves. What I look for are "interesting compositions," and "even more interesting underdrawing. I've seen artwork with clean lines, your typical photoshop-esque coloring that was passable, and have TERRIBLE anatomy, perspective, little-to-no-emotion, and color choices.

I'm a little bit lenient on anatomy. We all have our anatomical mishaps. Also some of us know anatomy fine, and are going the route of exaggeration. (You can usally tell the difference between that and someone who's never studied real anatomy, though) I don't like to ride TOO hard on it, though, simply because there's more to character art than anatomy, and the other aspects don't get attention. That said, figures that are poorly composed don't get through too quick with me.

I think this is coming out way more complex than it seems. That isn't to say I've gotten snagged on some apps. It does look more complex in writing. It's not easy. Sad

Written by AIRs on Wednesday, October 22, 2008 at 07:47 PM Permalink10 Comments
And So We Evolve

So I've been doing this shit for, how long? 5,000 years?

I'm getting way deep in design. It's gone from "I haven't done hentai because I'm busy" to "it just doesn't pose a big enough challenge."

I should do...

Written by AIRs on Wednesday, August 6, 2008 at 03:19 AM Permalink6 Comments
Blatant whoring

I've been holding commission auctions on eBay. If you're interested, check out the latest one.

My eBay userpage

Written by AIRs on Monday, April 14, 2008 at 06:09 AM PermalinkComments?
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